glLoadName(3G)glLoadName(3G)NAMEglLoadName - load a name onto the name stack
SYNOPSIS
void glLoadName(
GLuint name );
PARAMETERS
Specifies a name that will replace the top value on the name stack.
DESCRIPTION
The name stack is used during selection mode to allow sets of rendering
commands to be uniquely identified. It consists of an ordered set of
unsigned integers. glLoadName() causes name to replace the value on
the top of the name stack, which is initially empty.
The name stack is always empty while the render mode is not GL_SELECT.
Calls to glLoadName() while the render mode is not GL_SELECT are
ignored.
ERRORS
GL_INVALID_OPERATION is generated if glLoadName() is called while the
name stack is empty.
GL_INVALID_OPERATION is generated if glLoadName() is executed between
the execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETSglGet() with argument GL_NAME_STACK_DEPTH
glGet() with argument GL_MAX_NAME_STACK_DEPTH
SEE ALSOglInitNames(3), glPushName(3), glRenderMode(3), glSelectBuffer(3)glLoadName(3G)