GLTRANSLATE(3G)GLTRANSLATE(3G)NAME
glTranslated, glTranslatef - multiply the current matrix by a transla‐
tion matrix
C SPECIFICATION
void glTranslated( GLdouble x,
GLdouble y,
GLdouble z )
void glTranslatef( GLfloat x,
GLfloat y,
GLfloat z )
PARAMETERS
x, y, z
Specify the x, y, and z coordinates of a translation vector.
DESCRIPTIONglTranslate produces a translation by (x,y,z). The current matrix (see
glMatrixMode) is multiplied by this translation matrix, with the prod‐
uct replacing the current matrix, as if glMultMatrix were called with
the following matrix for its argument:
1 0 0 x
0 1 0 y
⎝ ⎠
0 0 1 z
0 0 0 1
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn
after a call to glTranslate are translated.Use glPushMatrix and glPopMatrix to save and restore the untranslated coordi‐
nate system.ERRORS
GL_INVALID_OPERATION is generated if glTranslate is executed between
the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_MATRIX_MODE
glGet with argument GL_COLOR_MATRIX
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
SEE ALSOglMatrixMode(3G), glMultMatrix(3G), glPushMatrix(3G), glRotate(3G),
glScale(3G)GLTRANSLATE(3G)