Directory::Queue::SimpUser)Contributed Perl DocumenDirectory::Queue::Simple(3)NAMEDirectory::Queue::Simple - object oriented interface to a simple
directory based queue
SYNOPSIS
use Directory::Queue::Simple;
#
# sample producer
#
$dirq = Directory::Queue::Simple->new(path => "/tmp/test");
foreach $count (1 .. 100) {
$name = $dirq->add("element $count\n");
printf("# added element %d as %s\n", $count, $name);
}
#
# sample consumer (one pass only)
#
$dirq = Directory::Queue::Simple->new(path => "/tmp/test");
for ($name = $dirq->first(); $name; $name = $dirq->next()) {
next unless $dirq->lock($name);
printf("# reading element %s\n", $name);
$data = $dirq->get($name);
# one could use $dirq->unlock($name) to only browse the queue...
$dirq->remove($name);
}
DESCRIPTION
The goal of this module is to offer a "simple" (as opposed to "normal")
queue system using the underlying filesystem for storage, security and
to prevent race conditions via atomic operations.
It only allows binary strings to be stored but it is fast and small.
Please refer to Directory::Queue for general information about
directory queues.
CONSTRUCTOR
The new() method can be used to create a Directory::Queue::Simple
object that will later be used to interact with the queue. The
following attributes are supported:
path
the queue toplevel directory (mandatory)
umask
the umask to use when creating files and directories (default: use
the running process' umask)
granularity
the time granularity for intermediate directories, see "DIRECTORY
STRUCTURE" (default: 60)
METHODS
The following methods are available:
new()
return a new Directory::Queue::Simple object (class method)
copy()
return a copy of the object; this can be useful to have independent
iterators on the same queue
path()
return the queue toplevel path
id()
return a unique identifier for the queue
count()
return the number of elements in the queue
first()
return the first element in the queue, resetting the iterator;
return an empty string if the queue is empty
next()
return the next element in the queue, incrementing the iterator;
return an empty string if there is no next element
add(DATA)
add the given data (a binary string) to the queue and return the
corresponding element name
add_ref(REF)
add the given data (a reference to a binary string) to the queue
and return the corresponding element name, this can avoid string
copies with large strings
add_path(PATH)
add the given file (identified by its path) to the queue and return
the corresponding element name, the file must be on the same
filesystem and will be moved to the queue
lock(ELEMENT[, PERMISSIVE])
attempt to lock the given element and return true on success; if
the PERMISSIVE option is true (which is the default), it is not a
fatal error if the element cannot be locked and false is returned
unlock(ELEMENT[, PERMISSIVE])
attempt to unlock the given element and return true on success; if
the PERMISSIVE option is true (which is not the default), it is not
a fatal error if the element cannot be unlocked and false is
returned
touch(ELEMENT)
update the access and modification times on the element's file to
indicate that it is still being used; this is useful for elements
that are locked for long periods of time (see the purge() method)
remove(ELEMENT)
remove the given element (which must be locked) from the queue
get(ELEMENT)
get the data from the given element (which must be locked) and
return a binary string
get_ref(ELEMENT)
get the data from the given element (which must be locked) and
return a reference to a binary string, this can avoid string copies
with large strings
get_path(ELEMENT)
get the file path of the given element (which must be locked), this
file can be read but not removed, you must use the remove() method
for this
purge([OPTIONS])
purge the queue by removing unused intermediate directories,
removing too old temporary elements and unlocking too old locked
elements (aka staled locks); note: this can take a long time on
queues with many elements; OPTIONS can be:
maxtemp
maximum time for a temporary element (in seconds, default 300);
if set to 0, temporary elements will not be removed
maxlock
maximum time for a locked element (in seconds, default 600); if
set to 0, locked elements will not be unlocked
DIRECTORY STRUCTURE
The toplevel directory contains intermediate directories that contain
the stored elements, each of them in a file.
The names of the intermediate directories are time based: the element
insertion time is used to create a 8-digits long hexadecimal number.
The granularity (see the new() method) is used to limit the number of
new directories. For instance, with a granularity of 60 (the default),
new directories will be created at most once per minute.
Since there is usually a filesystem limit in the number of directories
a directory can hold, there is a trade-off to be made. If you want to
support many added elements per second, you should use a low
granularity to keep small directories. However, in this case, you will
create many directories and this will limit the total number of
elements you can store.
The elements themselves are stored in files (one per element) with a
14-digits long hexadecimal name SSSSSSSSMMMMMR where:
SSSSSSSS
represents the number of seconds since the Epoch
MMMMM
represents the microsecond part of the time since the Epoch
R is a random digit used to reduce name collisions
A temporary element (being added to the queue) will have a ".tmp"
suffix.
A locked element will have a hard link with the same name and the
".lck" suffix.
SEE ALSO
Directory::Queue.
AUTHOR
Lionel Cons <http://cern.ch/lionel.cons>
Copyright CERN 2011-2012
perl v5.14.3 2012-11-13 Directory::Queue::Simple(3)