glDeleteProgram man page on MacOSX
[printable version]
GLDELETEPROGRAM(3G) OpenGL 3.3 GLDELETEPROGRAM(3G)
NAME
glDeleteProgram - Deletes a program object
C SPECIFICATION
void glDeleteProgram(GLuint program);
PARAMETERS
program
Specifies the program object to be deleted.
DESCRIPTION
glDeleteProgram frees the memory and invalidates the name associated
with the program object specified by program. This command effectively
undoes the effects of a call to glCreateProgram().
If a program object is in use as part of current rendering state, it
will be flagged for deletion, but it will not be deleted until it is no
longer part of current state for any rendering context. If a program
object to be deleted has shader objects attached to it, those shader
objects will be automatically detached but not deleted unless they have
already been flagged for deletion by a previous call to
glDeleteShader(). A value of 0 for program will be silently ignored.
To determine whether a program object has been flagged for deletion,
call glGetProgram() with arguments program and GL_DELETE_STATUS.
ERRORS
GL_INVALID_VALUE is generated if program is not a value generated by
OpenGL.
ASSOCIATED GETS
glGet() with argument GL_CURRENT_PROGRAM
glGetProgram() with arguments program and GL_DELETE_STATUS
glIsProgram()
SEE ALSO
glCreateShader(), glDetachShader(), glUseProgram()
COPYRIGHT
Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed
subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLDELETEPROGRAM(3G)
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