glBlendColor man page on MacOSX
[printable version]
GLBLENDCOLOR(3G) OpenGL 3.3 GLBLENDCOLOR(3G)
NAME
glBlendColor - set the blend color
C SPECIFICATION
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue,
GLclampf alpha);
PARAMETERS
red, green, blue, alpha
specify the components of GL_BLEND_COLOR
DESCRIPTION
The GL_BLEND_COLOR may be used to calculate the source and destination
blending factors. The color components are clamped to the range 0 1
before being stored. See glBlendFunc() for a complete description of
the blending operations. Initially the GL_BLEND_COLOR is set to (0, 0,
0, 0).
ASSOCIATED GETS
glGet() with an argument of GL_BLEND_COLOR
SEE ALSO
glBlendEquation(), glBlendFunc(), glGetString()
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
under the SGI Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.
OpenGL 3.3 03/08/2011 GLBLENDCOLOR(3G)
[top]
List of man pages available for MacOSX
Copyright (c) for man pages and the logo by the respective OS vendor.
For those who want to learn more, the polarhome community provides shell access and support.
[legal]
[privacy]
[GNU]
[policy]
[cookies]
[netiquette]
[sponsors]
[FAQ]
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
|
Vote for polarhome
|