fglTranslate(3G) OpenGL Reference fglTranslate(3G)NAME
fglTranslated, fglTranslatef - multiply the current matrix by a
translation matrix
FORTRAN SPECIFICATION
SUBROUTINE fglTranslated( REAL*4 x,
REAL*4 y,
REAL*4 z )
SUBROUTINE fglTranslatef( REAL*4 x,
REAL*4 y,
REAL*4 z )
PARAMETERS
x, y, z
Specify the x, y, and z coordinates of a translation vector.
DESCRIPTION
fglTranslate produces a translation by (x,y,z). The current matrix (see
fglMatrixMode) is multiplied by this translation matrix, with the product
replacing the current matrix, as if fglMultMatrix were called with the
following matrix for its argument:
( )
1 0 0 x
| |
| 0 1 0 y |
| |
0 0 1 z
| |
( 0 0 0 1 )
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects
drawn after a call to fglTranslate are translated.
Use fglPushMatrix and fglPopMatrix to save and restore the untranslated
coordinate system.
ERRORS
GL_INVALID_OPERATION is generated if fglTranslate is executed between the
execution of fglBegin and the corresponding execution of fglEnd.
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fglTranslate(3G) OpenGL Reference fglTranslate(3G)ASSOCIATED GETS
fglGet with argument GL_MATRIX_MODE
fglGet with argument GL_COLOR_MATRIX
fglGet with argument GL_MODELVIEW_MATRIX
fglGet with argument GL_PROJECTION_MATRIX
fglGet with argument GL_TEXTURE_MATRIX
SEE ALSO
fglMatrixMode, fglMultMatrix, fglPushMatrix, fglRotate, fglScale
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