fglCopyTexSubImage3D(3G) OpenGL Reference fglCopyTexSubImage3D(3G)NAMEfglCopyTexSubImage3D - copy a three-dimensional texture subimage
FORTRAN SPECIFICATION
SUBROUTINE fglCopyTexSubImage3D( INTEGER*4 target,
INTEGER*4 level,
INTEGER*4 xoffset,
INTEGER*4 yoffset,
INTEGER*4 zoffset,
INTEGER*4 x,
INTEGER*4 y,
INTEGER*4 width,
INTEGER*4 height )
PARAMETERS
target Specifies the target texture. Must be GL_TEXTURE_3D
level Specifies the level-of-detail number. Level 0 is the base image
level. Level n is the nth mipmap reduction image.
xoffset Specifies a texel offset in the x direction within the texture
array.
yoffset Specifies a texel offset in the y direction within the texture
array.
zoffset Specifies a texel offset in the z direction within the texture
array.
x, y Specify the window coordinates of the lower left corner of the
rectangular region of pixels to be copied.
width Specifies the width of the texture subimage.
height Specifies the height of the texture subimage.
DESCRIPTIONfglCopyTexSubImage3D replaces a rectangular portion of a three-
dimensional texture image with pixels from the current GL_READ_BUFFER
(rather than from main memory, as is the case for fglTexSubImage3D).
The screen-aligned pixel rectangle with lower left corner at (x, y) and
with width width and height height replaces the portion of the texture
array with x indices xoffset through xoffset + width - 1, inclusive, and
y indices yoffset through yoffset + height - 1, inclusive, at z index
zoffset and at the mipmap level specified by level.
The pixels in the rectangle are processed exactly as if fglCopyPixels had
been called, but the process stops just before final conversion. At this
point, all pixel component values are clamped to the range [0, 1] and
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fglCopyTexSubImage3D(3G) OpenGL Reference fglCopyTexSubImage3D(3G)
then converted to the texture's internal format for storage in the texel
array.
The destination rectangle in the texture array may not include any texels
outside the texture array as it was originally specified. It is not an
error to specify a subtexture with zero width or height, but such a
specification has no effect.
If any of the pixels within the specified rectangle of the current
GL_READ_BUFFER are outside the read window associated with the current
rendering context, then the values obtained for those pixels are
undefined.
No change is made to the internalformat, width, height, depth, or border
parameters of the specified texture array or to texel values outside the
specified subregion.
NOTESfglCopyTexSubImage3D is available only if the GL version is 1.2 or
greater.
Texturing has no effect in color index mode.
fglPixelStore and fglPixelTransfer modes affect texture images in exactly
the way they affect fglDrawPixels.
When the GL_ARB_imaging extension is supported, the RGBA components
copied from the framebuffer may be processed by the imaging pipeline, as
if they were a two-dimensional texture. See fglTexImage2D for specific
details.
ERRORS
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_3D.
GL_INVALID_OPERATION is generated if the texture array has not been
defined by a previous fglTexImage3D or fglCopyTexImage3D operation.
GL_INVALID_VALUE is generated if level is less than 0.
GL_INVALID_VALUE may be generated if level is greater than log max, where
2
max is the returned value of GL_MAX_3D_TEXTURE_SIZE.
GL_INVALID_VALUE is generated if x < -b or if y < -b, where b is the
border width of the texture array.
GL_INVALID_VALUE is generated if xoffset < -b,
(xoffset + width) > (w - b), yoffset < -b, (yoffset + height) > (h - b),
zoffset < -b, or zoffset > (d - b), where w is the GL_TEXTURE_WIDTH, h
is the GL_TEXTURE_HEIGHT, d is the GL_TEXTURE_DEPTH, and b is the
GL_TEXTURE_BORDER of the texture image being modified. Note that w, h,
and d include twice the border width.
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fglCopyTexSubImage3D(3G) OpenGL Reference fglCopyTexSubImage3D(3G)
GL_INVALID_OPERATION is generated if fglCopyTexSubImage3D is executed
between the execution of fglBegin and the corresponding execution of
fglEnd.
ASSOCIATED GETS
fglGetTexImage
fglIsEnabled with argument GL_TEXTURE_3D
SEE ALSO
fglCopyPixels, fglCopyTexImage1D, fglCopyTexImage2D,
fglCopyTexSubImage1D, fglCopyTexSubImage2D, fglPixelStore,
fglPixelTransfer, fglReadBuffer, fglTexEnv, fglTexGen, fglTexImage1D,
fglTexImage2D, fglTexImage3D, fglTexParameter, fglTexSubImage1D,
fglTexSubImage2D, fglTexSubImage3D
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