SoPointLightManip(3IV)NAMESoPointLightManip (SoPtLtManip) - point light node with 3D interface for
editing location
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoLight > SoPointLight >
SoPointLightManipSYNOPSIS
#include <Inventor_c/manips/SoPointLightManip.h>
typedef SoPointLightManip SoPtLtManip
Fields from class SoPointLight:
SoSFVec3f location
Fields from class SoLight:
SoSFBool on
SoSFFloat intensity
SoSFColor color
Functions from class SoPointLightManip:
SoPointLightManip * SoPtLtManipCreate()
SoDragger * SoPtLtManipGetDrag(SoPtLtManip *this)
SbBool SoPtLtManipReplaceNode(SoPtLtManip *this, SoPath *p
)
SbBool SoPtLtManipReplaceManip(const SoPtLtManip *this,
SoPath *p, SoPointLight *newOne )
SoType SoPtLtManipGetClassTypeId()
Functions from class SoNode:
void SoPtLtManipSetOverride(SoPtLtManip *this, SbBool
state)
SbBool SoPtLtManipIsOverride(const SoPtLtManip *this)
SoNode * SoPtLtManipCopy(const SoPtLtManip *this, SbBool
copyConnections = FALSE)
SbBool SoPtLtManipAffectsState(const SoPtLtManip *this)
SoNode * SoPtLtManipGetByName(const char *name)
int SoPtLtManipGetByNameList(const char *name, SoNodeList
*list)
Functions from class SoFieldContainer:
void SoPtLtManipSetToDflts(SoPtLtManip *this)
SbBool SoPtLtManipHasDfltVals(const SoPtLtManip *this)
SbBool SoPtLtManipFldsAreEq(const SoPtLtManip *this, const
SoFieldContainer *fc)
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void SoPtLtManipCopyFieldVals(SoPtLtManip *this, const
SoFieldContainer *fc, SbBool copyConnections =
FALSE)
SbBool SoPtLtManipSet(SoPtLtManip *this, const char
*fieldDataString)
void SoPtLtManipGet(SoPtLtManip *this, SbString
*fieldDataString)
int SoPtLtManipGetFields(const SoPtLtManip *this,
SoFieldList *resultList)
SoField * SoPtLtManipGetField(const SoPtLtManip *this, const
char *fieldName)
SbBool SoPtLtManipGetFieldName(const SoPtLtManip *this,
const SoField *field, SbName *fieldName)
SbBool SoPtLtManipIsNotifyEnabled(const SoPtLtManip *this)
SbBool SoPtLtManipEnableNotify(SoPtLtManip *this, SbBool
flag)
Functions from class SoBase:
void SoPtLtManipRef(SoPtLtManip *this)
void SoPtLtManipUnref(const SoPtLtManip *this)
void SoPtLtManipUnrefNoDelete(const SoPtLtManip *this)
void SoPtLtManipTouch(SoPtLtManip *this)
SoType SoPtLtManipGetTypeId(const SoPtLtManip *this)
SbBool SoPtLtManipIsOfType(const SoPtLtManip *this, SoType
type)
void SoPtLtManipSetName(SoPtLtManip *this, const char
*name)
SbName SoPtLtManipGetName(const SoPtLtManip *this)
DESCRIPTIONSoPointLightManip is the base class for all SoPointLight nodes that have
a built-in 3D user interface (this is the only such class provided with
the Inventor toolkit). Since it is derived from SoPointLight, any changes
to its fields result in a change of lighting for nodes that follow it in
the scene graph. In this case, the interface edits the location field.
Also, the color of the manipulator's geometry will reflect the color of
the light (but you can not edit the color using this manipulator).
Typically, you will want to replace a regular SoPointLight with an
SoPointLightManip (as when the user selects a light to be edited), or
vice versa (as when the user is done moving the light and the interface
should go away). Use the SoPtLtManipReplaceNode() function to insert a
manipulator into a scene graph, and the SoPtLtManipReplaceManip()
function to remove it when done.
The SoPointLightManip utilizes an SoPointLightDragger to provide a 3D
interface. However, the manipulator differs from the dragger; it lights
other objects in the scene because, as an SoPointLight, it alters the
state. The fields values and movement of the dragger, on the other hand,
affect only the dragger itself. To find out more about how the interface
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works and what each part will do, see the reference page for
SoPointLightDragger. The interfaces of the dragger and the manipulator
are identical.
The SoPointLightManip utilizes its dragger by adding it as a hidden
child. When an action is applied to the manipulator, such as rendering or
handling events, the manipulator first traverses the dragger, and then
the manipulator adds its lighting parameters to the state. When you
click-drag-release over the manipulator, it passes these events down to
the dragger, which moves as a result ("I can't help it, I'm a dragger!").
The manipulator maintains consistency between the fields of the dragger
and its own fields. Let's say you use the mouse to translate the dragger.
Callbacks insure that the location field of the manipulator will change
by the same amount, thus changing the lighting of nodes which follow in
the scene graph. Similarly, if you set the location field of the
SoPointLightManip, the manipulator will place the dragger accordingly.
Because the dragger is a hidden child, you can see the dragger on screen
and interact with it, but the dragger does not show up when you write the
manipulator to file. Also, any SoPath will end at the manipulator. (See
the Actions section of this reference page for a complete description of
when the dragger is traversed).
If you want to get a pointer to the dragger you can get it from the
manipulator using the SoPtLtManipGetDragger() method. You will need to do
this if you want to change the geometry of a manipulator, since the
geometry actually belongs to the dragger.
FUNCTIONSSoPointLightManip * SoPtLtManipCreate()
Constructor.
SoDragger * SoPtLtManipGetDrag(SoPtLtManip *this)
Returns a pointer to the dragger being used by this manipulator.
Given this pointer, you can customize the dragger just like you
would any other dragger. You can change geometry using the
SoDragSetPart() method, or add callbacks using the methods found in
the SoDragger reference page.
SbBool SoPtLtManipReplaceNode(SoPtLtManip *this, SoPath *p
)
Replaces the tail of the path with this manipulator. The tail of the
path must be an SoPointLight node (or subclass thereof). If the path
has a nodekit, this will try to use SoBaseKitSetPart() to insert the
manipulator. Otherwise, the manipulator requires that the next to
last node in the path chain be a group.
The field values from the point light node will be copied to this
manipulator, and the light node will be replaced.
The manipulator will not call SoPtLtRef() on the node it is
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replacing. The old node will disappear if it has no references other
than from the input path p and its parent, since this manipulator
will be replacing it in both of those places. Nor will the
manipulator make any changes to field connections of the old node.
The calling process is thus responsible for keeping track of its own
nodes and field connections.
SbBool SoPtLtManipReplaceManip(const SoPtLtManip *this,
SoPath *p, SoPointLight *newOne )
Replaces the tail of the path, which must be this manipulator, with
the given SoPointLight node. If the path has a nodekit, this will
try to use SoBaseKitSetPart() to insert the new node. Otherwise, the
manipulator requires that the next to last node in the path chain be
a group.
The field values from the manipulator will be copied to the point
light node, and the manipulator will be replaced.
The manipulator will not call SoPtLtRef() or SoPtLtUnref() on the
node which is replacing it, nor will it make any changes to field
connections. The calling process is thus responsible for keeping
track of its own nodes and field connections.
SoType SoPtLtManipGetClassTypeId()
Returns type identifier for this class.
ACTION BEHAVIOR
SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction,
SoGetMatrixAction, SoHandleEventAction, SoRayPickAction
First, traverses the dragger the way an SoGroup would. All draggers
place themselves in space, but leave the current transformation
unchanged when finished. Then the SoPointLightManip adds a point
light into the state, just like its base class, SoPointLight.
SoSearchAction
Searches just like an SoPointLight. Does not search the dragger,
which is a hidden child.
SoWriteAction
Writes out just like an SoPointLight. Does not write the dragger,
which is a hidden child. If you really need to write valuable
information about the dragger, such as customized geometry, you can
retrieve the dragger with the SoPtLtManipGetDragger() method and
then write it out separately.
FILE FORMAT/DEFAULTS
PointLightManip {
on TRUE
intensity 1
color 1 1 1
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location 0 0 1
}
SEE ALSO
SoDragger, SoPointLight, SoPointLightDragger, SoDirectionalLightManip,
SoSpotLightManip
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