AuSoundPlayFromData(3)AuSoundPlayFromData(3)Name
AuSoundPlayFromData - create a flow to play from memory.
Synopsis
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundPlayFromData(server, sound,
data, destination, volume, callback, callback_data, flow,
volume_mult_elem, monitor_element, status)
AuServer *server;
Sound sound;
AuPointer data;
AuDeviceID destination;
AuFixedPoint volume;
void (*callback) (AuServer *, AuEventHandlerRec *,
AuEvent *, AuPointer);
AuPointer callback_data;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
int *monitor_element; /* RETURN */
AuStatus *status; /* RETURN */
Arguments
server Specifies the connection to the audio server.
sound Specifies the description of the audio data.
data Specifies the audio data to play.
destination
Specifies the device to play the data on.
volume Specifies the volume.
callback Specifies the procedure to be called for addi
tional event processing.
callback_data
Specifies any additional arguments to be passed
the callback.
flow If non-NULL, returns the flow ID.
volume_mult_elem
If non-NULL, returns the index of the volume
multipler element.
monitor_element
If non-NULL, include an ExportMonitor element in
the flow and return it's index.
status If non-NULL, flush the output buffer and return
the status from the server.
soundlib 1.2 1
AuSoundPlayFromData(3)AuSoundPlayFromData(3)Description
AuSoundPlayFromData creates a flow to play data on device
and returns a pointer to the event handler created or NULL
if there was an error.
Errors
AuBadAlloc, AuBadDevice.
See Also
AuSoundPlay, AuSoundPlayFromBucket, AuSoundPlayFromFile,
AuSoundPlaySynchronousFromFile.
audiolib - Network Audio System C Language Interface
soundlib 1.2 2