AuSoundPlayFromBucket(3)AuSoundPlayFromBucket(3)Name
AuSoundPlayFromBucket - create a flow to play from a
bucket.
Synopsis
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundPlayFromBucket(server, source,
destination, volume, callback, callback_data, loop_count,
flow, volume_mult_elem, monitor_element, status)
AuServer *server;
AuBucketID source;
AuDeviceID destination;
AuFixedPoint volume;
void (*callback) (AuServer *, AuEventHandlerRec *,
AuEvent *, AuPointer);
AuPointer callback_data;
int loop_count;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
int *monitor_element; /* RETURN */
AuStatus *status; /* RETURN */
Arguments
server Specifies the connection to the audio server.
source Specifies the bucket to play.
destination
Specifies the device to output the audio data.
volume Specifies the volume.
callback Specifies the procedure to be called for addi
tional event processing.
callback_data
Specifies any additional arguments to be passed
to the callback.
loop_count
Specifies how many time the bucket should be
played.
flow If non-NULL, returns the flow ID.
volume_mult_elem
If non-NULL, returns the index of the volume
multipler element.
monitor_element
If non-NULL, include an ExportMonitor element in
the flow and return it's index.
soundlib 1.2 1
AuSoundPlayFromBucket(3)AuSoundPlayFromBucket(3)
status If non-NULL, flush the output buffer and return
the status from the server.
Description
AuSoundPlayFromBucket creates a flow to play bucket on
device and returns a pointer to the event handler created
or NULL if there was an error.
Errors
AuBadBucket, AuBadDevice.
See Also
AuSoundPlay, AuSoundPlayFromData, AuSoundPlayFromFile,
AuSoundPlaySynchronousFromFile.
audiolib - Network Audio System C Language Interface
soundlib 1.2 2