glTranslate(3G)glTranslate(3G)NAME
glTranslate, glTranslated, glTranslatef - multiply the current matrix
by a translation matrix
SYNOPSIS
void glTranslated(
GLdouble x,
GLdouble y,
GLdouble z ); void glTranslatef(
GLfloat x,
GLfloat y,
GLfloat z );
PARAMETERS
Specify the x, y, and z coordinates of a translation vector.
DESCRIPTIONglTranslate() produces a translation by (x,y,z). The current matrix
(see glMatrixMode()) is multiplied by this translation matrix, with the
product replacing the current matrix, as if glMultMatrix() were called
with the following matrix for its argument: 1 0 0 x 0 1 0 y 0 0 1 z 0 0
0 1
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects
drawn after a call to glTranslate() are translated.
Use glPushMatrix() and glPopMatrix() to save and restore the untransā
lated coordinate system.
ERRORS
GL_INVALID_OPERATION is generated if glTranslate() is executed between
the execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETSglGet() with argument GL_MATRIX_MODE
glGet() with argument GL_COLOR_MATRIX
glGet() with argument GL_MODELVIEW_MATRIX
glGet() with argument GL_PROJECTION_MATRIX
glGet() with argument GL_TEXTURE_MATRIX
SEE ALSOglMatrixMode(3), glMultMatrix(3), glPushMatrix(3), glRotate(3),
glScale(3)glTranslate(3G)