XmCascadeButtonGadget(3X)XmCascadeButtonGadget(3X)NAMEXmCascadeButtonGadget - The CascadeButtonGadget widget class
SYNOPSIS
#include <Xm/CascadeBG.h>
DESCRIPTION
CascadeButtonGadget links two MenuPanes, a MenuBar to a MenuPane, or an
OptionMenu to a MenuPane.
It is used in menu systems and must have a RowColumn parent with its
XmNrowColumnType resource set to XmMENU_BAR, XmMENU_POPUP, XmMENU_PULL‐
DOWN, or XmMENU_OPTION.
It is the only gadget that can have a Pulldown MenuPane attached to it
as a submenu. The submenu is displayed when this gadget is activated
within a PopupMenu, a PulldownMenu, or an OptionMenu. Its visuals can
include a label or pixmap and a cascading indicator when it is in a
Popup or Pulldown MenuPane; or it can include only a label or a pixmap
when it is in an OptionMenu.
The default behavior associated with a CascadeButtonGadget depends on
the type of menu system in which it resides. By default, BSelect con‐
trols the behavior of the CascadeButtonGadget. In addition, BMenu con‐
trols the behavior of the CascadeButtonGadget if it resides in a Popup‐
Menu system. The actual mouse button used is determined by its RowCol‐
umn parent.
A CascadeButtonGadget's visuals differ from most other button gadgets.
When the button becomes armed, its visuals change from a 2-D to a 3-D
look, and it displays the submenu that has been attached to it. If no
submenu is attached, it simply changes its visuals.
When a CascadeButtonGadget within a Pulldown or Popup MenuPane is armed
as the result of the user moving the mouse pointer into the gadget, it
does not immediately display its submenu. Instead, it waits a short
time to see if the arming was temporary (that is, the user was simply
passing through the gadget), or the user really wanted the submenu
posted. This delay is configurable via XmNmappingDelay.
CascadeButtonGadget provides a single mechanism for activating the gad‐
get from the keyboard. This mechanism is referred to as a keyboard
mnemonic. If a mnemonic has been specified for the gadget, the user
may activate it by simply typing the mnemonic while the CascadeButton‐
Gadget is visible. If the CascadeButtonGadget is in a MenuBar and the
MenuBar does not have the focus, the MAlt modifier must be pressed with
the mnemonic. Mnemonics are typically used to interact with a menu via
the keyboard.
If a CascadeButtonGadget is in a Pulldown or Popup MenuPane and there
is a submenu attached, the XmNmarginBottom, XmNmarginLeft, XmNmargin‐
Right, and XmNmarginTop resources may enlarge to accommodate XmNcas‐
cadePixmap. XmNmarginWidth defaults to 6 if this resource is in a
MenuBar; otherwise, it takes LabelGadget's default, which is 2.
Classes
CascadeButtonGadget inherits behavior and resources from Object, Rec‐
tObj, XmGadget, and XmLabelGadget classes.
The class pointer is xmCascadeButtonGadgetClass.
The class name is XmCascadeButtonGadget.
New Resources
The following table defines a set of widget resources used by the pro‐
grammer to specify data. The programmer can also set the resource val‐
ues for the inherited classes to set attributes for this widget. To
reference a resource by name or by class in a .Xdefaults file, remove
the XmN or XmC prefix and use the remaining letters. To specify one of
the defined values for a resource in a .Xdefaults file, remove the Xm
prefix and use the remaining letters (in either lowercase or uppercase,
but include any underscores between words). The codes in the access
column indicate if the given resource can be set at creation time (C),
set by using XtSetValues (S), retrieved by using XtGetValues (G), or is
not applicable (N/A).
XmCascadeButtonGadget
Class: XmCCallback
Default: NULL
Type: XtCallbackList
Access: C
Class: XmCPixmap
Default: dynamic
Type: Pixmap
Access: CSG
Class: XmCCallback
Default: NULL
Type: XtCallbackList
Access: C
Class: XmCMappingDelay
Default: 180 ms
Type: int
Access: CSG
Class: XmCMenuWidget
Default: NULL
Type: Widget
Access: CSG
Specifies the list of callbacks that is called when the user
activates the CascadeButtonGadget, and there is no submenu
attached to pop up. The activation occurs by releasing a mouse
button or by typing the mnemonic associated with the gadget.
The specific mouse button depends on information in the RowCol‐
umn parent. The reason sent by the callback is XmCR_ACTIVATE.
Specifies the cascade pixmap displayed on one end of the gadget
when a CascadeButtonGadget is used within a Popup or Pulldown
MenuPane and a submenu is attached. The LabelGadget class
resources XmNmarginBottom, XmNmarginLeft, XmNmarginRight, and
XmNmarginTop may be modified to ensure that room is left for the
cascade pixmap. The default cascade pixmap in menus other than
option menus is an arrow pointing to the side of the menu where
the submenu will appear. The default for the CascadeButtonGadget
in an option menu is XmUNSPECIFIED_PIXMAP. Specifies the list
of callbacks that is called just prior to the mapping of the
submenu associated with the CascadeButtonGadget. The reason
sent by the callback is XmCR_CASCADING. Specifies the amount of
time, in milliseconds, between when a CascadeButtonGadget
becomes armed and when it maps its submenu. This delay is used
only when the gadget is within a Popup or Pulldown MenuPane. The
value must not be negative. Specifies the widget ID for the
Pulldown MenuPane to be associated with this CascadeButtonGad‐
get. The specified MenuPane is displayed when the CascadeBut‐
tonGadget becomes armed. The MenuPane must have been created
with the appropriate parentage depending on the type of menu
used. See XmCreatePulldownMenu(3X), XmCreatePopupMenu(3X), and
XmCreateOptionMenu(3X) for more information on the menu systems.
Inherited Resources
CascadeButtonGadget inherits behavior and resources from the following
superclasses. For a complete description of each resource, refer to the
man page for that superclass.
XmLabelGadget Resource Set
Class: XmCAccelerator
Default: NULL
Type: String
Access: N/A
Class: XmCAcceleratorText
Default: NULL
Type: XmString
Access: N/A
Class: XmCAlignment
Default: dynamic
Type: unsigned char
Access: CSG
Class: XmCFontList
Default: dynamic
Type: XmFontList
Access: CSG
Class: XmCLabelInsensitivePixmap
Default: XmUNSPECIFIED_PIXMAP
Type: Pixmap
Access: CSG
Class: XmCLabelPixmap
Default: XmUNSPECIFIED_PIXMAP
Type: Pixmap
Access: CSG
Class: XmCXmString
Default: dynamic
Type: XmString
Access: CSG
Class: XmCLabelType
Default: XmSTRING
Type: unsigned char
Access: CSG
Class: XmCMarginBottom
Default: dynamic
Type: Dimension
Access: CSG
Class: XmCMarginHeight
Default: 2
Type: Dimension
Access: CSG
Class: XmCMarginLeft
Default: 0
Type: Dimension
Access: CSG
Class: XmCMarginRight
Default: dynamic
Type: Dimension
Access: CSG
Class: XmCMarginTop
Default: dynamic
Type: Dimension
Access: CSG
Class: XmCMarginWidth
Default: dynamic
Type: Dimension
Access: CSG
Class: XmCMnemonic
Default: NULL
Type: KeySym
Access: CSG
Class: XmCMnemonicCharSet
Default: dynamic
Type: String
Access: CSG
Class: XmCRecomputeSize
Default: True
Type: Boolean
Access: CSG
Class: XmCStringDirection
Default: dynamic
Type: XmStringDirection
Access: CSG
XmGadget Resource Set
Class: XmCBottomShadowColor
Default: dynamic
Type: Pixel
Access: G
Class: XmCCallback
Default: NULL
Type: XtCallbackList
Access: C
Class: XmCHighlightColor
Default: dynamic
Type: Pixel
Access: G
Class: XmCHighlightOnEnter
Default: False
Type: Boolean
Access: CSG
Class: XmCHighlightThickness
Default: 0
Type: Dimension
Access: CSG
Class: XmCNavigationType
Default: XmNONE
Type: XmNavigationType
Access: CSG
Class: XmCShadowThickness
Default: 2
Type: Dimension
Access: CSG
Class: XmCTopShadowColor
Default: dynamic
Type: Pixel
Access: G
Class: XmCTraversalOn
Default: True
Type: Boolean
Access: CSG
Class: XmCUnitType
Default: dynamic
Type: unsigned char
Access: CSG
Class: XmCUserData
Default: NULL
Type: XtPointer
Access: CSG
RectObj Resource Set
Class: XmCSensitive
Default: dynamic
Type: Boolean
Access: G
Class: XmCBorderWidth
Default: 0
Type: Dimension
Access: CSG
Class: XmCHeight
Default: dynamic
Type: Dimension
Access: CSG
Class: XmCSensitive
Default: True
Type: Boolean
Access: CSG
Class: XmCWidth
Default: dynamic
Type: Dimension
Access: CSG
Class: XmCPosition
Default: 0
Type: Position
Access: CSG
Class: XmCPosition
Default: 0
Type: Position
Access: CSG
Object Resource Set
Class: XmCCallback
Default: NULL
Type: XtCallbackList
Access: C
Callback Information
A pointer to the following structure is passed to each callback: type‐
def struct {
int reason;
XEvent * event; } XmAnyCallbackStruct;
Indicates why the callback was invoked. Points to the XEvent that
triggered the callback or is NULL if this callback was not triggered by
an XEvent.
Behavior
XmCascadeButtonGadget includes behavior from XmGadget. XmCascadeButton
includes the menu traversal behavior from XmLabel. Additional XmCas‐
cadeButtonGadget behavior is described below (in a Popup menu system,
BMenu also performs the BSelect actions): Unposts any menus posted by
the parent menu. Arms the CascadeButtonGadget, posts the associated
submenu, enables mouse traversal, and, in a MenuBar, arms the MenuBar.
If the menu is already active, this event disables keyboard traversal
for the menu and returns the menu to mouse traversal mode. Calls the
callbacks in XmNcascadingCallback, posts the submenu attached to the
CascadeButtonGadget and enables keyboard traversal within the menu. If
the CascadeButtonGadget does not have a submenu attached, calls the
callbacks in XmNactivateCallback, the CascadeButtonGadget is activated
and all posted menus in the cascade are unposted. Calls the callbacks
in XmNcascadingCallback, and posts the submenu attached to the Cascade‐
ButtonGadget if keyboard traversal is enabled in the menu. If the Cas‐
cadeButtonGadget does not have a submenu attached, calls the callbacks
in XmNactivateCallback, the CascadeButtonGadget is activated and all
posted menus in the cascade are unposted. This action applies only to
gadgets in MenuBars, PulldownMenus, and PopupMenus. For a CascadeBut‐
tonGadget in an OptionMenu, if the parent is a manager, this action
passes the event to the parent. Calls the callbacks in XmNcascading‐
Callback, and posts the submenu attached to the CascadeButtonGadget if
keyboard traversal is enabled in the menu. If the CascadeButtonGadget
does not have a submenu attached, calls the callbacks in XmNactivate‐
Callback, the CascadeButtonGadget is activated and all posted menus in
the cascade are unposted. Unposts all menus in the menu hierarchy and,
when the shell's keyboard focus policy is XmEXPLICT, restores keyboard
focus to the widget that had the focus before the menu system was
entered. Calls the callbacks for XmNhelpCallback if any exist. If there
are no help callbacks for this widget, this action calls the help call‐
backs for the nearest ancestor that has them. In a MenuBar, disarms
the CascadeButtonGadget and the menu and, when the shell's keyboard
focus policy is XmEXPLICT, restores keyboard focus to the widget that
had the focus before the menu was entered. For a CascadeButtonGadget in
an OptionMenu, if the parent is a manager, this action passes the event
to the parent.
In a toplevel Pulldown MenuPane from a MenuBar, unposts the
menu, disarms the MenuBar CascadeButton and the MenuBar, and,
when the shell's keyboard focus policy is XmEXPLICT, restores
keyboard focus to the widget that had the focus before the
MenuBar was entered. In other Pulldown MenuPanes, unposts the
menu.
In a Popup MenuPane, unposts the menu and restores keyboard
focus to the widget from which the menu was posted. If keyboard
traversal is enabled does nothing. Otherwise, in a MenuBar,
unposts any MenuPanes associated with another MenuBar entry,
arms the CascadeButtonGadget, and posts the associated submenu.
In other menus, arms the CascadeButtonGadget and posts the asso‐
ciated submenu after the delay specified by XmNmappingDelay. If
keyboard traversal is enabled does nothing. Otherwise, in a
MenuBar, disarms the CascadeButtonGadget if the submenu associ‐
ated with the CascadeButtonGadget is not currently posted or if
there is no submenu associated with the CascadeButtonGadget.
In other menus, if the pointer moves anywhere except into a sub‐
menu associated with the CascadeButtonGadget, the CascadeButton‐
Gadget is disarmed and its submenu is unposted.
Virtual Bindings
The bindings for virtual keys are vendor specific. For information
about bindings for virtual buttons and keys, see VirtualBindings(3X).
SEE ALSOObject(3X), RectObj(3X), XmCascadeButtonHighlight(3X), XmCreateCascade‐
ButtonGadget(3X), XmCreatePulldownMenu(3X), XmCreatePopupMenu(3X),
XmCreateOptionMenu(3X), XmGadget(3X), XmLabelGadget(3X), XmRowCol‐
umn(3X)XmCascadeButtonGadget(3X)