array_allocate(3)array_allocate(3)NAMEarray_allocate - make sure array has at least n elements allocated
SYNTAX
#include <array.h>
void* array_allocate(array* x, uint64 membersize, int64 pos);
array x;
int64 pos;
t* p = array_allocate(&x,sizeof(t),pos);
DESCRIPTIONarray_allocate makes sure that enough bytes are allocated in x for at
least pos+1 objects of type t. (The size of t must be positive; other‐
wise the effects are undefined.) If not enough bytes are allocated (or
x is unallocated), array_allocate allocates more bytes, moving the
dynamically allocated region if necessary. array_allocate often allo‐
cates somewhat more bytes than necessary, to save time later.
array_allocate then makes sure that the number of bytes initialized
covers at least those pos+1 objects. If not enough bytes are initial‐
ized, array_allocate initializes more bytes (setting them to 0), up to
exactly the end of the pos+1st object.
array_allocate then returns a pointer to the pos+1st object; i.e.,
object number pos, with objects numbered starting at 0. This pointer
can be used to change or inspect the object. The pointer can continue
to be used through subsequent calls to array_get, array_start,
array_length, and array_bytes, but it must not be used after any other
operations on this array.
If something goes wrong, array_allocate returns 0, setting errno appro‐
priately, without touching x. In particular, array_allocate returns 0
if
· x has failed, or
· pos is negative, or
· not enough memory is available.
array_allocate does not change x to have failed; if you want to do
that, use array_fail.
SEE ALSOarray_get(3), array_start(3), array_fail(3)array_allocate(3)